![]() ![]() Use your pets as shields to help avoid damage. Commands the field of battle with many stuns / cc effects, but still a very fragile build. The Necromancer blood mage build! Summoner pet build, able to deal tremendous amounts of damage from skeleton mage. Max essence not required, but can be nice if not pushing GR. Keep in mind weapon with secondary life on kill will not be able to roll LoH.LoH required on either weapon or bracer, but preferred on both.+Avg damage is best filler for ring slots. ![]() Additional character / sheet AS only increases the damage the mages do, so please, ignore the priority of AS breakpoints in the guide, but having around 1.60 AS is a good place to be in terms of AS/damage balance. EDIT (): After testing with others, we've confirmed that Skeletal mage attacks at a base rate of 2 APS regardless of character AS, with Tasker and Theo increasing mage APS to 3.Two AS rolls required to hit the 1.6 char AS breakpoint.Note: ring / glove stats fairly interchangeable, just adhere to the following: +Globe Radius (second in priority to bonus).Shield: INT / VIT / Life% / CHC / %EliteRed.Weapon: %Dmg / LoH or INT / AS / Socket (Emerald).Legs: INT / VIT / +Armor / 2 Sockets (Amethyst).Ring2 (Circle): +Avg Dmg or AS / CHC / CHD / Socket.Ring1 (Compass Rose): +Avg Dmg or AD / CHC / CHD / Socket.Bracer: Physical% / INT / LoH or VIT / CHC.Chest: INT / VIT / %EliteRed / 3 Sockets (Topaz).Shoulder: INT / VIT / Life% / AD or CDR or +Armor.Helm: INT / CHC / SM% / Socket (Diamond or Amethyst).You deal 75 - 100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect. ( 2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage. Reduces cooldown of all skills by 4 - 7%.
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